Class EventBehaviour
Behaviour class that exposes lifecycle events.
Inheritance
System.Object
EventBehaviour
Namespace: FM.LiveSwitch.Unity
Assembly: FM.LiveSwitch.Unity.dll
Syntax
public class EventBehaviour : MonoBehaviour
Events
ApplicationPause
Raised when ApplicationPause is called.
Declaration
public event Action<bool> ApplicationPause
Event Type
Type | Description |
---|---|
Action<System.Boolean> |
AudioFilterRead
Raised when OnAudiFilterRead is called is called.
Declaration
public event Action<float[], int> AudioFilterRead
Event Type
Type | Description |
---|---|
Action<System.Single[], System.Int32> |
OnFixedUpdate
Raised when FixedUpdate is called.
Declaration
public event Action OnFixedUpdate
Event Type
Type | Description |
---|---|
Action |
OnLateUpdate
Raised when LateUpdate is called.
Declaration
public event Action OnLateUpdate
Event Type
Type | Description |
---|---|
Action |
OnStart
Raised when Start is called.
Declaration
public event Action OnStart
Event Type
Type | Description |
---|---|
Action |
OnUpdate
Raised when Update is called.
Declaration
public event Action OnUpdate
Event Type
Type | Description |
---|---|
Action |