Class InitializeException
An exception thrown when an NVIDIA encoder or decoder is unable to initialize.
Inheritance
System.Object
System.Exception
InitializeException
Implements
System.Runtime.Serialization.ISerializable
System.Runtime.InteropServices._Exception
Inherited Members
System.Exception.GetBaseException()
System.Exception.ToString()
System.Exception.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
System.Exception.GetType()
System.Exception.Message
System.Exception.Data
System.Exception.InnerException
System.Exception.TargetSite
System.Exception.StackTrace
System.Exception.HelpLink
System.Exception.Source
System.Exception.HResult
System.Exception.SerializeObjectState
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.MemberwiseClone()
Namespace: FM.LiveSwitch.Nvidia
Assembly: FM.LiveSwitch.Nvidia.dll
Syntax
public class InitializeException : Exception, ISerializable, _Exception
Constructors
InitializeException(String, Int32)
Initializes a new instance of the InitializeException class.
Declaration
public InitializeException(string message, int statusCode)
Parameters
Type | Name | Description |
---|---|---|
System.String | message | The message. |
System.Int32 | statusCode | The status code. |
Properties
StatusCode
The status code representing the NVIDIA hardware error. Refer to the NVIDIA Video Codec SDK for information on error codes. https://developer.nvidia.com/nvidia-video-codec-sdk
Declaration
public int StatusCode { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
Implements
System.Runtime.Serialization.ISerializable
System.Runtime.InteropServices._Exception