Why LiveSwitch Cloud
LiveSwitch Cloud is a highly flexible, fully managed, enterprise-grade, live video broadcasting platform with stunning video quality and exceptional access to real-time metrics, reports, and integrations.
LiveSwitch provides unparalleled flexibility to combine peer-to-peer (P2P)-, Selective Forwarding Unit (SFU)-, and Mixing Control Unit (MCU)-based media flows in a single session and switch dynamically while the session is live.
LiveSwitch provides a full cross-platform WebRTC stack. You can use the following exclusive features in your app:
- Token-based authentication
- Support for multiple simultaneous devices
- Powerful channel-based session management
- P2P, MCU, and SFU modes
- Support for H.264, VP8, VP9, G.711, and Opus codecs
- Presence management
- REST API and Webhooks control
- Live call analytics

SFU for Video Conferencing
LiveSwitch supports SFU that uses a one-up, many-down architecture. With SFU, participants send their media to the server only once. The server subsequently distributes the media to connected downstream clients.
SFU reduces upstream bandwidth and client load. This allows you to scale your app out much further on the client. The server forwards the media packets without decoding or re-encoding them. Thus, you can keep the server load minimal to make the most of each instance.
You can also use simulcast in a conference or broadcast. Simulcast allows downstream clients to receive the best possible quality stream.
Mixing for Multiparty Audio and Video
LiveSwitch supports MCU that mixes audio and video into a single stream based on standard or custom video templates. If a connection goes over MCU, it offloads the stream to the servers.
MCU connection has only one upload stream and one download stream for each call participant. This is especially useful for legacy and resource-constrained devices. The server handles all the mixing and delivers the stream to users in their devices' format.
Online Demo
A demo is available online on the LiveSwitch Video Chat demo page. You can open the demo in a few browser windows or ask some friends to help you out.
Platform Support
LiveSwitch provides client SDKs for all modern platforms, with libraries written in C#, JavaScript, Java, and Objective-C. LiveSwitch supports Android, iOS, macOS, almost any flavor of .NET, Windows 10, UWP (Desktop), Xamarin, and a few other minor platforms.
Download the LiveSwitch Cloud SDK
LiveSwitch SDK is available for multiple platforms. Each SDK is packaged as a single download and is available on your LiveSwitch Cloud Console's Downloads page.
In each of the client platform downloads, you'll find two folders:
- Examples folder which contains source code for demos that you can use as a starting point to build your own apps.
- Libraries folder which contains compiled binaries for the platform to include in your own apps.
Create a Sample App
You can learn how to use LiveSwitch by following the Get Started Guide and create a sample app. This guide includes step-by-step tutorials to set up your development environment and create apps with all the basic functionalities of LiveSwitch for C#, Android, iOS, and TypeScript. These functionalities include client registration, media streaming, screen sharing, text chat, and file transferring.
Explore the Example App
You can also learn LiveSwitch by exploring the Chat and the Layout Manager examples in the downloaded package for all supported platforms.
The Chat example demonstrates the following:
- Switch among P2P, SFU, and MCU modes
- Perform token-based authentication
- Send and display a chat message
- Capture screen
- Change audio and video devices
- Simulcast
The Layout Manager example demonstrates how to lay out views according to set parameters.
To build the example, navigate to the folder for your platform and load the project in an appropriate Integrated Development Environment (IDE) for your platform:
- For C#, use Visual Studio.
- For Web, we recommend Visual Studio. The example includes both TypeScript and JavaScript flavors.
- For Java and Android, use either IntelliJ or Android Studio.
- For iOS and macOS, use Xcode.
Note
Ensure that there are no spaces in the Xamarin iOS example's path. If there are, the example doesn't build.
WebRTC Support
LiveSwitch supports WebRTC. LiveSwitch's network tunneling strategies are identical to those recommended by the WebRTC specification. LiveSwitch's WebRTC implementation provides complete audio, video, and data-channel stack that is fully interoperable with other modern WebRTC implementations.
Browser | Supported by LiveSwitch? |
---|---|
Chrome | Yes |
Firefox | Yes |
Opera | Yes |
Safari | Yes. LiveSwitch fully supports plugin-free WebRTC communications in iOS 11+ and Safari 11+ for macOS High Sierra. |
Internet Explorer | Yes. LiveSwitch is bundled with an ActiveX plugin for Internet Explorer users. This is tightly integrated with the JavaScript SDK so that the browser automatically uses the plugin if native WebRTC functionality is unavailable. |
Edge | Yes |
Third-Party Dependencies
Internal Dependencies
LiveSwitch uses the following libraries:
Library | Vendor | License | Platform |
---|---|---|---|
BouncyCastle | Open-source software (OSS) | MIT | All except native iOS/macOS for DTLS encryption |
libssl / libcrypto | OSS | Apache 1.0 / BSD | Native iOS/macOS for DTLS encryption |
SkiaSharp | Xamarin | MIT | .NET (Media Server) for video mixing |
External Dependencies
The following libraries are necessary for capturing and processing audio and video:
Library | Vendor | License | Platform |
---|---|---|---|
NAudio | OSS | Ms-PL | .NET for audio capture and playback |
AForge.NET | OSS | LGPL v3 | .NET for camera capture |
Sarxos | OSS | MIT | Java for camera capture |
libvpx | WebM Project | New BSD | All for video encoding/decoding |
libopus | Xiph.Org | BSD | All for audio encoding/decoding |
libaudioprocessing | BSD | All except iOS/macOS for echo cancellation | |
libyuv | BSD | All for YUV conversion | |
libopenh264* | Cisco | Two-Clause BSD / AVC/H.264 Patent Portfolio License | All except iOS/macOS for video encoding/decoding (downloaded at runtime) |
* libopenh264 isn't included or shipped in release artifacts. It's downloaded at runtime by clients that are configured to use software H.264.
Optional Dependencies
The following libraries are optional:
Library | Vendor | License | Used By |
---|---|---|---|
log4net | Apache | Apache 2.0 | .NET for logging |
Json.NET | Newtonsoft | MIT | .NET for JSON serialization |
Redis | OSS | BSD | LiveSwitch Gateway state provider |